Vannevar Bush: As we may think: http://www.theatlantic.com/doc/194507/bush
Blog about why you think you were asked to read this article
A blog dedicated to the weekly postings of students in the Theories of Electronic Communication II course at Philadelphia University.
We’ve all done it. Either asked a friend to a burn a CD for us or vice versa. We’ve swopped mp3’s and downloaded free tracks online. We’ve made mixed CD’s of multiple songs and maybe even used a protected track in a professional presentation or public venue. In some way or another, we’ve all most likely committed basic copyright infringement on a very small scale. All the above are protected by copyright laws, but for the most part it’s really hard to enforce unless the crime is committed on a large scale like Napster.
I can't remember who the pioneer was, or even the first time I heard of this- but when Radiohead (In Rainbows) & Nine Inch Nails (Ghosts & the Slip) gave away their albums, for free, online- I thought at first it was too good to be true. I followed the links and was amazed that the only thing I needed to offer up in exchange for music was my name and email. In moments I would be enjoying some new tracks by well respected musicians. It seemed crazy to me that any commercial artist or record label would allow people to have their work for free. Maybe they have just given into the fact that in this day with digital media, most people are going to get their hands on it anyway - and it's almost impossible to enforce.
What resulted was amazing, the publicity the free downloads generated for the bands couldn't have been executed any better with a traditional marketing campaign, I would even argue that the buzz it created brought more people into the bands scope. The bands/labels basically cut out the cost of marketing and used the digital media and their intellectual property as means to generate interest and drive fans to their concerts- where the bands make their real money. The way the music industry is handling it's product and approach to marketing is much different then it was ten years ago. Bands need a Myspace page, they need to tweet (ha), it's all part of the new digital frontier where the lines of intellectual property seem to blur. I don't think free downloads of full length albums will be the model of the future for the music industry, but it is an amazing way to get your product and promotional material in the hands of potentially millions of fans without ever leaving your home, office or studio.
I do think digital media should be enforced through copyright laws. I believe open source projects and sharing of idea's through digital means will increase and become more popular, but companies, artist's, and entertainer's will always protect their work and their means to earn a living. Like Metallica and Dr.Dre... I can't blame them or the record companies for going after Napster.
Copyright is meant to prevent unauthorized copying of creative works. It applies to written, artistic and musical works - including computer software. The aim is to ensure that the creators of these works, or those who own the rights to them, receive a fair reward.
Unfortunately, Arab countries have taken a relaxed view of copyright. In many places intellectual property laws are non-existent or are not enforced. There is evidence that this attitude - and particularly software piracy which is raampant throughout the Middle East - has hampered development in the field of technology.
There are several studies that have dealt with the importance of copyright protection and have identified its importance for the technology innovation process.This is on of the major problem all programmers and designers over there suffer from.
The only benefit from this attitude is that you can buy any software you want for just 1$ or 2$ ( cracked version ).
that Attitudes are beginning to change, however
http://www.aspip.org/ Arab Society for Intellectual Property
Innovation won’t exist without creativity; to be innovative you must Come up with or find creative ideas.
Creativity is the ability to present traditional ideas in magnificent way or create meaningful new ideas, forms, methods or imagination. Innovation on the other hand is implementing the great ideas into the marketplace in the form of a new product or service.
Innovation is the practical application of creativity into something that has an impact. So, it’s about action more than simply great ideas. Creativity is the first and a necessary but not sufficient component of innovation. Creativity may exist on it’s own. It need not have a goal or purpose, but Innovation must have a beginning in creativity.
Certainly not all creative ideas can be innovative, creative ideas are easy to come up with and there are many of them, but not all of them easy to be implemented.
I find Don Norman’s article to be particularly topical for me right now as I am in the midst of learning a new programming language. Never before have I really thought about why it is so fundamentally difficult to learn computer languages. These languages are so very different from the flexible, contextual and dynamic verbal and written language that our brains are programmed to learn, input and output. Computer languages are strict, specific and quantitative. The benefit of this is that once they are configured correctly, they yield precise, repeatable results. Humans, on the other hand, are much better at handling dynamic, ever-changing situations.
As a digital designer who has to design interface between human and computers, I can see why this is important for me to understand. When looked at in these terms it is evident that designers have a great deal of responsibility to bridge this divide. You need to be extremely aware of your humanity and the way in which your brain functions. What makes this so difficult is that you must also have a strong understanding of the inner mechanics of the software running underneath.
I think that this is one of the reasons that blogs, social networking sites and Twitter have become so popular. Their simplicity has made the web much more accessible to a greater number of users. People obviously want to post content online, it just took years of refinement for designers to bridge the gap between human and computer understanding.
Communication occurs when one part of the system becomes a transmitter and creates or produces a relationship, called the signal, that travels through space and time to make contact with a second part of the system, the receiver.
These terms are taken from the model of communication that was first introduced by Claude Shannon and Warren Weaver in the late 1940s.
According to Shannon and Weavers model, a message begins at an information source, which is relayed through a transmitter, and then sent via a signal towards the receiver. But, before it reaches the receiver, the message must go through noise, or sources of interference. Finally the receiver must convey the message to us .
Shannon-Weaver model describe all kind of Human and electronic communication , For example :
- In human speech the medium is the air. Signals are waves formed in the air by the vocal cords of the transmitter and noticed by the ear of the receiver.
- In dolphin communication the medium is water. The signals waves formed in the water by one dolphin and noticed by another.
- In computer communication the medium is an electric current. Signals are patterns in a flow of electrons that are produced within the transmitting computer and detected by the receiving computer.
however, most signals are subject to varying amounts of noise .
Clearly, their model was primarily intended to illustrate the concepts of signal and noise in the transmission channel of communication technologies, it was subsequently adopted as a general theory of human communication.
http://everything2.com/title/Shannon-Weaver+model+of+communication
http://www.rdillman.com/HFCL/TUTOR/ComProcess/ComProc2.html#SWMOD
http://wiki.answers.com/Q/Provide_a_detailed_description_the_shannon_weaver_sender-message-receiver_model_of_communication
A sixth element, noise is a dysfunctional factor: any interference with the message travelling along the channel (such as 'static' on the telephone or radio) which may lead to the signal received being different from that sent.