Monday, September 28, 2009
IP: Confuses Me
And this is where my opinion fails me. This is where law governing this kind of thing seems impossible.
The comparison of Napster's shared music to Fairey's stylized poster seems pretty cut and dry, but there is so much gray area in between. What about sampling someone else's music, in a new way, to create a new song? I understand the concept and reasoning behind protection, but I don't appreciate the way it seems to hinder creativity and prevent innovation.
Intellectual Property my @$$
A good question to ask here is: what does it really mean to own a work of art? If it is able to be duplicate then it certainly has nothing to do with possession. Even a single unique artwork needs to be put out in the public to be viewed and appreciated. This relates to our previous discussion on the creative act of the artist, versus that of the spectator. When I create something for public view and use I am giving that creation away, it is no longer mine but is now a part of the culture to be consumed and digested and regurgitated by the critics of the public sphere. I can say what I want about the work still being "mine" but it doesn't really amount to much... unless I'm solely talking about my right to make money off of it. Today, with the rise of peer to peer sharing and and on-demand media, its starting to seem a little backwards and counter productive for a new artist to keep their artwork to themselves so someone doesn't "steal" it. Frankly, if you are serious about your art and really care about contributing to your culture, you should be be hoping and praying for others to steal your work. Its the best kind of flattery.
But then again, I would probably be up in arms and waving around copyright law books if someone were to actually steal my work and make a living off of it. This is a difficult subject to come to any definite conclusion about.
Radiohead & Nine Inch Nails

We’ve all done it. Either asked a friend to a burn a CD for us or vice versa. We’ve swopped mp3’s and downloaded free tracks online. We’ve made mixed CD’s of multiple songs and maybe even used a protected track in a professional presentation or public venue. In some way or another, we’ve all most likely committed basic copyright infringement on a very small scale. All the above are protected by copyright laws, but for the most part it’s really hard to enforce unless the crime is committed on a large scale like Napster.
I can't remember who the pioneer was, or even the first time I heard of this- but when Radiohead (In Rainbows) & Nine Inch Nails (Ghosts & the Slip) gave away their albums, for free, online- I thought at first it was too good to be true. I followed the links and was amazed that the only thing I needed to offer up in exchange for music was my name and email. In moments I would be enjoying some new tracks by well respected musicians. It seemed crazy to me that any commercial artist or record label would allow people to have their work for free. Maybe they have just given into the fact that in this day with digital media, most people are going to get their hands on it anyway - and it's almost impossible to enforce.
What resulted was amazing, the publicity the free downloads generated for the bands couldn't have been executed any better with a traditional marketing campaign, I would even argue that the buzz it created brought more people into the bands scope. The bands/labels basically cut out the cost of marketing and used the digital media and their intellectual property as means to generate interest and drive fans to their concerts- where the bands make their real money. The way the music industry is handling it's product and approach to marketing is much different then it was ten years ago. Bands need a Myspace page, they need to tweet (ha), it's all part of the new digital frontier where the lines of intellectual property seem to blur. I don't think free downloads of full length albums will be the model of the future for the music industry, but it is an amazing way to get your product and promotional material in the hands of potentially millions of fans without ever leaving your home, office or studio.
I do think digital media should be enforced through copyright laws. I believe open source projects and sharing of idea's through digital means will increase and become more popular, but companies, artist's, and entertainer's will always protect their work and their means to earn a living. Like Metallica and Dr.Dre... I can't blame them or the record companies for going after Napster.
Intellectual Property
There has been a new trend developing when it comes to IP as it relates to web design and development. Over the last few years there have been more and more open source material available to the general public. (Ex: PHP, MySQL, CMS) The intention behind this movement is to benefit the community and advance technology by having everyone chip in. This would allow for new talent to enter the field and contribute who otherwise might not have. I feel that this is a great way for technology to advance. The immediate question that pops into one's mind is "well, if these folks work for free how do they make money?" After all, we do live in a capitalistic society.
It's no surprise that Open Source products are popular. As a result, individuals and companies are taking advantage and are getting creative when it comes to profiting from open source products. Many ask for donations in order to grow their product and maintain it's no-cost availability. Others, such as hallmark.com, put out free products (e-cards) and gradually move to charging low costs for them as their popularity grows. (Sort of like a drug dealer.)
Bottom line is, when a product is open to the public for improvement everybody wins.
My guilty music sharing past and a hopeful future with Spotify
Unfortunately this started to change as internet connections got faster, file sharing platforms got better and streaming music was easier to come by. As my digital music collection got bigger and my mp3 players capacities got progressively bigger and bigger, I bought less CDs. The fall of Napster temporarily put a dent in finding free music but it was quickly replaced by something else just like it. I still justified it by thinking that I was supporting smaller bands by downloading their music, seeing them live and occasionally buying a t-shirt or CD. Once torrents came along and sites like the much missed OiNK made downloading any album in its entirety amazingly fast and simple, I pretty much stopped buying music all together. I still felt guilty about it downloading all of this music but I would always blame the industry bigwigs for being too greedy and refusing to adapt.
Sunday, September 27, 2009
Intellectual property -Copyright-
Copyright is meant to prevent unauthorized copying of creative works. It applies to written, artistic and musical works - including computer software. The aim is to ensure that the creators of these works, or those who own the rights to them, receive a fair reward.
Unfortunately, Arab countries have taken a relaxed view of copyright. In many places intellectual property laws are non-existent or are not enforced. There is evidence that this attitude - and particularly software piracy which is raampant throughout the Middle East - has hampered development in the field of technology.
There are several studies that have dealt with the importance of copyright protection and have identified its importance for the technology innovation process.This is on of the major problem all programmers and designers over there suffer from.
The only benefit from this attitude is that you can buy any software you want for just 1$ or 2$ ( cracked version ).
that Attitudes are beginning to change, however
http://www.aspip.org/ Arab Society for Intellectual Property
Copyright? What is that?
I found that some assumed only famous artwork were copyrighted and other had no idea.
The Internet, Old Records, and Me
Image Rights

Friday, September 25, 2009
HOPE
Wednesday, September 23, 2009
Take My Work, Please
I make things to amuse, entertain and/or stimulate others. The more the merrier. If that means my work is stolen, redistributed, copied etc., so be it.
Protecting one's work from theft or infringement means narrowing the potential audience. It's like having a child and keeping it locked in the basement. It clogs the creative process. I'd rather have my grapes stolen and enjoyed than die on the vine.
Take what you want, I'll make more:
http://toddmarrone.com/
http://twitter.com/toddmarrone
Intellectual Property
The official assignments are below. Please be sure to do the readings. In class I'd like to debate topics such as Shepard Fairey's lawsuits and the former Napster lawsuit, so please come prepared to discuss.
Read:
- http://www.copyright.gov/help/faq/faq-general.html#mywork
- http://www.copyright.gov/help/faq/faq-fairuse.html#howmuch
- http://en.wikipedia.org/wiki/Napster
- http://en.wikipedia.org/wiki/Intellectual_property
- http://en.wikipedia.org/wiki/Shepard_Fairey#Legal_issues_with_appropriation_and_fair_use
For ANYthing you write, please try to comment on whether you think Intellectual Property is still relevant in the digital age, if it's different how? why?
Some possible things to muse about:
- Read about the lawsuits around Shepard Fairey’s HOPE poster and comment on whether you believe Mr. Fairey was acting within Fair Use.
- Go to uspto.gov and do a search in the database for a trademark or company that owns a trademark. Blog about what you find.
- Blog your thoughts about how the electronic world is affected by intellectual property rights.
- Blog two paragraphs defending online music sharing (such as the original napster). Then blog two paragraphs condemning it.
Tuesday, September 22, 2009
creativity or innovation
Sunday, September 20, 2009
Innovation vs. Creativity
Innovation won’t exist without creativity; to be innovative you must Come up with or find creative ideas.
Creativity is the ability to present traditional ideas in magnificent way or create meaningful new ideas, forms, methods or imagination. Innovation on the other hand is implementing the great ideas into the marketplace in the form of a new product or service.
Innovation is the practical application of creativity into something that has an impact. So, it’s about action more than simply great ideas. Creativity is the first and a necessary but not sufficient component of innovation. Creativity may exist on it’s own. It need not have a goal or purpose, but Innovation must have a beginning in creativity.
Certainly not all creative ideas can be innovative, creative ideas are easy to come up with and there are many of them, but not all of them easy to be implemented.
Creativity & Innovation
I think creativity is taking something that already exists and improving/changing it slightly whereas innovation requires the idea to be original. Furthermore, I don't think you can have innovation without creativity but you can have creativity without innovation. I think to be a great designer you need to be not only creative but also innovative. You must be capable of generating new ideas.
Whenever I see the "New and Improved" tag it always cracks me up. How can something be new AND improved?! It has to be one or the other. It's such a creative marketing scheme!
Creativity and Innovation
http://www.businessweek.com/innovate/next/archives/2008/12/inside_fords_sm.html
http://www.youtube.com/watch?v=5dRzx7YGBNM&feature=player_embedded
Innovative Creativity
As a creative professional, the words creative and innovative are often used synonymously when being briefed for a new project. I believe that both creativity and innovation are imperative parts of the design process. I also believe that creativity is a part of innovation. A concept cars is a great example of this. A designers sketch or rendering can almost seem surreal and sometimes impossible, but through innovation and creative problem solving what was once just an off the wall idea can be brought to the market and used by the masses.Within the realm of Digital Design, innovation, in my opinion, is probably one of the most important aspects of the process. People always want to experience new technologies and see amazing visual tricks and slick animations within our products. It's the best innovators that grab and hold our attention for the longest periods of time. When information or anything is done in a creative manner, there is a better chance that we'll retain the information that has been presented to us.
Creativity/Innovation
In the digital realm, I think innovation and creativity are, as Terry said, certainly byproducts of a process. I also agree with Andrew, who talked in his post about innovation being an end result of creativity. When there is a goal in mind that is achieved by these means; using the same methods in a unique way, or applying new methods to something familiar, the final product often stands out and makes an impact. My favorite agency, Hello Monday, seems to have a real handle on this concept. Instead of "new for new's sake," Hello Monday reaches each project's goals, which oftentimes utilizes a rethinking of standard practice. For example, the first site I saw that they'd designed, Red Issue, features gestural navigation as a response to specific deliverables, which were to reflect the hand-drawn logo throughout the site, and create a free, fun, and playful environment for users that reflects the feel of the clothing featured on the site. This site feels like a great example of innovation and creativity on a digital platform through applying new methods to reach a goal.
As we contribute to the digital landscape, I think there is endless opportunities to be creative and innovative simply by striving to reach our goals through the best process, and recognizing where new ideas can be applied in order to best meet that goal.
Wednesday, September 16, 2009
Is there a difference?
I would characterize a creative person as one who is able to connect seemingly disparate and previously unrelated elements in ways that most people could not have conceived. They are more easily able to see the connections that most cannot, and create something "new" out of old parts and techniques.
These individuals use their creativity to innovate; they will see the new opportunities and needs for old products and be able to act on them. Creativity, perhaps, could be a means to an end, while innovation might be seen as the end itself.
Tuesday, September 15, 2009
Consequence of Ideas

Sunday, September 13, 2009
Creativity or Innovation: You Choose
Creativity on the other hand is a different story. I believe that it goes hand and hand with innovation and that it can stem from it. But creativity isn't always a necessity in my opinion. There is a need for it though and most of the time when someone is actually creating they invent something that seems completely unique and the term "creativity" is thrown in the mix. These happens in certain situations but creativity still seems to be something that is developed after the innovation that was created. I feel that we need both of these descriptions for the digital world because a person can completely change the way a user looks at a web page but without the creativness behind someone may never enjoy or even visit the site.
Creativity vrs. Innovation: A Toughie
Saturday, September 12, 2009
Assignment
Before you do anything, blog about creativity vs. innovation and how they contribute to digital design. Then do the following:
Watch:
Charles Leadbeater on Innovation: http://www.ted.com/talks/lang/eng/charles_leadbeater_on_innovation.html
Friday, September 11, 2009
Creativity vs. Innovation
People always tend to use the terms innovation and creativity interchangeably. Hell, I do it all the time. I feel creativity is think up a great ideas. Innovation, however, is creativity implemented or bringing that creative thought to life.
Thursday, September 10, 2009
Creativity vs. Innovation
When one has an innovative idea, I find it creative by default. So then, what is the difference between creativity? I see it as the same principle of a rectangle and a square: innovation is always creative, but creativity is not always innovative.
This is just a few ideas off the top of my head, a bit unorganized and opinionated. Hopefully these articles will make these two words make a bit more sense to me.
Monday, September 7, 2009
Human and computer language
I find Don Norman’s article to be particularly topical for me right now as I am in the midst of learning a new programming language. Never before have I really thought about why it is so fundamentally difficult to learn computer languages. These languages are so very different from the flexible, contextual and dynamic verbal and written language that our brains are programmed to learn, input and output. Computer languages are strict, specific and quantitative. The benefit of this is that once they are configured correctly, they yield precise, repeatable results. Humans, on the other hand, are much better at handling dynamic, ever-changing situations.
As a digital designer who has to design interface between human and computers, I can see why this is important for me to understand. When looked at in these terms it is evident that designers have a great deal of responsibility to bridge this divide. You need to be extremely aware of your humanity and the way in which your brain functions. What makes this so difficult is that you must also have a strong understanding of the inner mechanics of the software running underneath.
I think that this is one of the reasons that blogs, social networking sites and Twitter have become so popular. Their simplicity has made the web much more accessible to a greater number of users. People obviously want to post content online, it just took years of refinement for designers to bridge the gap between human and computer understanding.
Communication is Key
In the communication world of today people interpret messages different depending on the language that is spoken, the media source, or even how a person moves during a conversation. The Shannon-Weaver model can be applied to how a viewer reads information off of a blog. They take in this information very quickly but specific "noises" do change what is received. These "noises" could be comments that are left on a certain article or how the site is even set-up. We as humans are known to take opinions that are different then are own very harshly and when someone disagrees with us we take notice. The original source can vastly change if someone on the Internet wants it to come across as sad, happy, or even destructive.
Example: A person posts on their blog that a certain movie is horrible and that if you spent money to see it your an idiot. Another person searches the movie title on google and finds this persons site. They see the comment and decide that they shouldn't go see the movie even though they were anticipating it for years. The bloggers opinion changed the viewers mind because of the media it was written on.
The Shannon-Weaver model can be seen as accurate when comparing the interactions between people face to face but the Internet shows that the model is a little out of date. When people can just find reviews for a movie with the click of a button they forget about who directed the movie or what actors are in it. They take the opinion of people on the Internet as golden and think that everything is coming across as an honest opinion. Thus the "noise" isn't seen and is interpreted as fact and not a ranting of someone who hates a movie.
Analog vs. Digital- Going Full Circle
Being Analog
Shannon And Weaver Model
Communication occurs when one part of the system becomes a transmitter and creates or produces a relationship, called the signal, that travels through space and time to make contact with a second part of the system, the receiver.
These terms are taken from the model of communication that was first introduced by Claude Shannon and Warren Weaver in the late 1940s.
According to Shannon and Weavers model, a message begins at an information source, which is relayed through a transmitter, and then sent via a signal towards the receiver. But, before it reaches the receiver, the message must go through noise, or sources of interference. Finally the receiver must convey the message to us .
Shannon-Weaver model describe all kind of Human and electronic communication , For example :
- In human speech the medium is the air. Signals are waves formed in the air by the vocal cords of the transmitter and noticed by the ear of the receiver.
- In dolphin communication the medium is water. The signals waves formed in the water by one dolphin and noticed by another.
- In computer communication the medium is an electric current. Signals are patterns in a flow of electrons that are produced within the transmitting computer and detected by the receiving computer.
however, most signals are subject to varying amounts of noise .
Clearly, their model was primarily intended to illustrate the concepts of signal and noise in the transmission channel of communication technologies, it was subsequently adopted as a general theory of human communication.
http://everything2.com/title/Shannon-Weaver+model+of+communication
http://www.rdillman.com/HFCL/TUTOR/ComProcess/ComProc2.html#SWMOD
http://wiki.answers.com/Q/Provide_a_detailed_description_the_shannon_weaver_sender-message-receiver_model_of_communication
Becoming Human
Being Analog
In the reading "Being Analog" the author talks about how machines and humans don't mix because the former is digital while the latter is analog. "The dilemma facing us is the horrible mismatch between requirements of these human-built machines and human capabilities." Is it really bad though? Do we want machines to be analog just like us? What's the point?! We need machines to do jobs that either don't require much analysis or require so much analysis that if a human was performing the task it would take significantly longer. Sounds like a good plan to me!
The author discussed Frederick Taylor and the effects his principles of scientific management had on people. Taylor's theory was that every procedure can be broken down to basic tasks that do not require thinking and therefore can be performed robotically and efficiently. The author claimed that not requiring people to think is a big price to pay in the name of efficiency. Bring in the machines! If a task does not require thought than why not have people build a machine that does it? Everybody wins.
Machines were created to make lives easier. (Though I sometimes wonder if that's true when my computer acts up or when my internet is down and I'm totally paralyzed and not able to work.) They're taking over the world. I don't think there's anything we can do to stop it. (Do we even want to?) So, as such, we as designers must accommodate these circumstances. We can't deny that electronic communication is the way of the world. So when designing we must take that into consideration and adjust our design appropriately. If we do not than we will be out of a job.
Turntables, Vinyl, & Tubes
I related the reading "Being Analog" to a familiar world to me - Music. As an active music enthusiast- my friends and I are always seeking out vintage instruments, tube amps, analog recordings, and analog circuitry. When we get together to play or listen to a particular recording I feel that the older, analog pieces always sounder better to me. The music is always so much warmer and the imperfections that happen through an analog recording create a mood that is difficult to replicate with digital sound. For example, the crackling of an old record before the music begins or when you hear music played live all the noises that the instruments make from people moving around behind them, even the glow the tubes give off when they are warm and at full capacity. To me, this all adds to the overall feel and experience. Digital recordings try and recreate all of this but do not always do such a good job. Humans are analog beings. The world we live in is both analog and digital, mostly digital.It was interesting that Don Norman stated the difference between analog and digital and the conceptions that digital is superior to analog. I'm in agreement that digital often makes a lot of sense, especially with the machines and devices we use. As a designer, I rely on technology to make a living. If it weren't for the internet and computers my daily work would be at a much slower pace. It would take me a day or two to hand draw an environment/product precisely and only takes me a few hours with the software I use. Digital vs analog is a matter of opinion and there are pro's and con's on both sides of the fence. I think having the understanding and knowledge of when to use what means of communication is the important component of the debate.
As designers we are communicators. The importance of understanding technology and electronic communications is a huge part of what we do and what we should be experts at. Almost all communication in our world is done via digital media (email, websites, blogs, digital images, etc). We need to be able to manipulate this medium and use it in ways to communicate our ideas in an aesthetically pleasing manner. As designers we should also have an understanding of the analogous means of communication (sketching, writing, speaking). In my experience, some clients respond better to sketches of an environment then to computer renderings. Mainly because computer renderings are rigid and look like they can not be changed. Hand sketches are more free flowing and approachable, allowing people to comment and make suggestions with greater ease. "The world is not neat and tidy."
The Shannon Weaver Model & Human Communication
Example:
We have all lied or deceived at some point in our life. The act of lying is an instance of communication that requires much more than the 5 components of the model: the intentions of the speaker and the context of the lie are very important; if the speaker doesn't intend to deceive and doesn't think the listener is dumb enough to be deceived, then there is no lie...the question of whether the listener actually is dumb enough to be deceived complicates it even more. I think we would all agree that we don't just use words to mean what they mean: we lie, we insinuate, we joke, we tease, we promise, we preach. All these modes of communication require us to recognize that others can see our intentions when we speak, and that they can see we recognize this, and we can see that they can see... you get the idea. In addition to this, there are actual meanings to the words we use, there are conventions of language that we are obliged to follow (unlike postmodern art, words still have some meaning).
It seems to me the most interesting bits of communication occur when we intentionally exploit the differences between intentions and rules, and that, I think, is where us designers can do some interesting work. In creating digital media, we need to take these complexities into account, since electronic communication is still human communication after all, regardless of the tools employed. Our imprecision, creativity and complexity need to be accounted for in our designs if they are going to succeed.
The Shannon & Weaver Model
Take even this blog we are posting on for example, Which one of us is the sender and which the receiver? In an environment where multiple users are posting, referencing each other, commenting on responses, redirecting people; The Shannon & Weaver model begins to lose its structure and becomes less applicable to an online environment.
The idea of noise also needs to be interpreted differently in this digital environment. Noise was originally a term applied to telecommunications and on the internet i feel it has different implications. Noise can be several different interferences, such as a low bandwidth not allowing a user to fully experience rich media, or cross browser issues where information is not displayed properly (cough..internet explorer...).
In my opinion, this model is a decent structure to gain an idea of information communication and a way for us to understand some of the steps that go into sending a message. I do feel however that it has been outdated and with new and different ways in which we have developed to communicate in an online environment.
A Neat Little (Digital) World
What we have, with digital, is a human creation. Digital does not exist naturally in our human world. Where we cannot escape our analog thinking, in comes digital. The subtlety of analog is erased with digital. I can't do complex arithmetic without it becoming a personal experience - I want to equate the numbers with tangible things - money, units of measurement, etc. Numbers take on meaning. Take out the thought behind the numbers and - in comes digital - simple math, unclouded numbers and equations without thought or experience or social context. Just. Numbers.
As designers, I think we have a great responsibility. As we all have been and continue to be more dependent on digital in all areas of our lives, it's our job to bridge the gap. We must be sure that there is a compromise between the "slavery to accuracy" that Don Norman explains is implied by "being digital," and the intrinsically analog experience each person has with the world. When we design interfaces, we have to work with the medium in which we are building, and at the same time for the people we are building for. We have to design in terms of yes/no, on/off, 0/1 for the kinda/sorta, sometimes/a little bit, maybe/it depends. We have a job that is to do what I think is the ultimate goal of digital, which is to provide support to the masses. We've created the digital to help us be more productive, and so when we build upon them, we must build them for use by the analog.
The Shannon Weaver Model
A sixth element, noise is a dysfunctional factor: any interference with the message travelling along the channel (such as 'static' on the telephone or radio) which may lead to the signal received being different from that sent.
Analigital
Sunday, September 6, 2009
The Shannon-Weaver Model

Wikipedia states that the Shannon–Weaver model of communication has been called the "mother of all models."[1] It embodies the concepts of information source, message, transmitter, signal, channel, noise, receiver, information destination, probability of error, coding, decoding, information rate, channel capacity, etc.
Above on the left, is the illustration of the famous model. Originally intended to illustrate the concepts of signal and noise, the two accidentally developed the model for communications. This model cann apply to communication today. Per the illustration, there are six parts to the model: information source, transmitter, signal, receiver, noise source and destination. I can see how this method works internet emailing. The information source (the person writing), transmitter(sending the email), signal(the different emailing severs talking to one other), receiver (the email reaching the other person's email account), noise source(not sure if this applies now for this example) and destination (the other person is reading the email sent).
Wednesday, September 2, 2009
You know what? I was wrong about Chuck Close
This week on TECF '09
Being Analog, Don Norman: http://www.jnd.org/dn.mss/being_analog.html
Research:
The Shannon-Weaver Model
Assignment:
Blog about the Shannon-Weaver model and how it may apply to communications today
or
Blog about the reading. Perhaps answer one of these questions:
- Why is it important for designers to understand Electronic Communications?
- Are we analog or digital beings or both?
Tuesday, September 1, 2009
Marshall McLuhan
"The Medium is the Message" was written by Marshall McLuhan in his work "Understanding Media: The Extension of Man". He believed that the medium of a piece directly effected the meaning and interoperation of the message it carried and further more that the medium actually took precedent over the content and should become the focus of the work. Depending on the medium any given message is received in wether it be film, static image (posters), comics or simply the written word, it drastically effects the way in which the viewer receives message not only in meaning but in experience as well. He saw the mediums of work as having a much more profound effect on society than a single piece of content ever could. The interactions that take place between a subject and the medium on which their content is delivered are far more extensive and altering and yet far more subtle than society at large will ever realize.
I believe that McLuhan's message hold validity in that in our field we are constantly dealing with a hundred different options as to which medium is best to present our clients work wether it be video, print or web and it is interesting to think how those decisions directly effect the ways in which our messages are experienced by the public. His line of thought gives appreciation into how amazing the tools we work with really are and how much effect they have had before we even start our work.
http://en.wikipedia.org/wiki/The_medium_is_the_message